There's also a certain retro chunkiness to the graphics: Not a lack of detail, but a style of square corridors and sharp angles and big glowing buttons that all feel like they'd be at home in a '90s game. It felt like a game from that era, but with mouse support and an easy menu screen for managing items. I got clues from audio logs, found security keys to access doors that were previously closed off to me, and reflexively yelped "shit" when I ran out of energy for a stun pistol I picked up along the way. I jumped straight into it, grabbing a pipe and a few supplies and exploring the spooky, mostly abandoned station with no clue where I was going. But after walking around freely in the latest build for half an hour, I can say that this feels like a Shock game in the ways that matter. I've played some of the original System Shock, but I can't speak to the minutiae of exactly how Nightdive's remake does and doesn't compare to that game. Stumble across an audio log describing the precise solution to stopping SHODAN’s plan and learn you’ve already completed most of it by interacting with every object you’ve seen across the station - unless you flipped the wrong switch in the wrong order, in which case congratulations, Earth is doomed.There's a certain retro chunkiness to the graphics: Not a lack of detail, but a style of square corridors and sharp angles and big glowing buttons that all feel like they'd be at home in a '90s game. Realize you require an item from a different level and repeat all the previous steps there.Look around for giant screens with numbers, and for god’s sake, write them down - you’re going to need them.
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